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The deep ones skyrim
The deep ones skyrim





This mod may share some assets with some of MihailMods creatures. This is intentional, please allow this one to overwrite if prompted. This mod may duplicate some assets from the original Here There Be Monsters mod.

the deep ones skyrim

The quest makes no sense without him, just let him follow you. Please do not murder him, or disable him, or otherwise get rid of him. He should stop following you after the quest is completed. As such, the mod will make him follow you through most of the quest. He is essential for the quests and the story that they tell. "The Hunter" is the main character in this mod.

the deep ones skyrim

I'm trying to get things up to date and make sure I fix things now that I know how, but please bear with me. Just use getstage to get your current quest and setstage XXX to set it to the next stage (Just keep adding five until it completes what you need it to.)Īlternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again.ĭISCLAIMER: Please keep in mind that I started this mod like EIGHT YEARS AGO, so I probably did a look of stupid stuff back then because I had no idea what I was doing. I've added some fail-safes in case you do things out of order, but if you get stuck here are the quest IDs in case you need to use some console trickery:ĬOCHTBM3TheOldOne - If you choose to oppose the Cult.ĬOCHTBM4TheCrawlingChaos - If you choose to join the Cult. Explore the eerie Plateau of Leng, in the Dreamlands of Vaermina! Visit the southern continent of Pyandonea! Just realize that the dialogue/story assumes you have beaten both Alduin and Miraak.) Please consider this a sort of endgame quest I cannot guarantee that all NPCs will survive, especially if you choose to join Cthulhu. (However, this is not technically required I realize some people may have multiple characters that have not finished the main quest. This quest will assume you have completed both the main quest and Dragonborn, since it is a bit of a sequel to the Miraak story as well.

the deep ones skyrim the deep ones skyrim

After you finish the original two quests, (and walk into one of the coastal taverns to trigger the quest,) you will receive a letter that will set in motion a new chain of events that will pit you against the Great Old Ones. This is a direct sequel to Here There Be Monsters, and as such will require both mods. This quest will plunge you into the depths of Lovecraftian horror that were only hinted at in the Dragonborn DLC, pitting you against giant monsters not from the sea, but from the stars.







The deep ones skyrim